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SYNCOPE

A wave-clear action prototype where your real heart rate controls the difficulty.

🫀 About the Game

Most games only react to what happens on the screen. SYNCOPE reacts to you. Using an Arduino-based pulse sensor, the game reads your heart rate (BPM) in real time and dynamically adjusts pace and difficulty. As your BPM rises, the game becomes faster and more intense; as you stay calm, the game becomes more controllable.

Panic = Chaos
Calm = Survival

⚡ Core Features

  • Real-time biofeedback loop: Your BPM directly affects gameplay difficulty and pacing.
  • Wave-clear progression: Survive enemy waves, earn rewards, and push further.
  • Progression systems: XP/leveling, buffs, gold, and a market-style upgrade flow.
  • Clear UI feedback: HP, XP, gold, BPM, wave info, and connection status are visible in-game.🎮 Controls
  • WASD – Move
  • Mouse – Aim OPTIONAL You can also fire using the character's point of view if you wish.
  • Mouse Click – Attack / Shoot
  • ESC – Pause

(Controls may evolve during development.)


🔌 Heart Rate / Sensor Info

The physical product we created for this project is designed with the Arduino MAX30102 heart rate sensor element. For stable BPM readings, try to keep your hand/finger as still as possible during gameplay.


📦To order, Contact: teulisgames@gmail.com



Project Info

SYNCOPE was developed by TeulisGames and prepared as a graduation project for the Computer Engineering Department at Atılım University.


Links


Feedback

Your feedback is extremely valuable. If you try the build, please leave a comment: What felt fun? What felt too hard? Did the BPM changes feel noticeable?

Download

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Click download now to get access to the following files:

SYNCOPEbuild.zip 474 MB

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